In creative work, taste is often described as something personal—an instinctive preference or a matter of style. Yet taste plays a more practical role than the word suggests. It is the filter through which we decide what deserves attention and what should be set aside. When tools can generate a large amount of material quickly, this ability to judge becomes central to the entire process.
Taste develops gradually. It comes from exposure, comparison and the slow accumulation of experience. The choices we’ve made in the past, and the work we’ve admired or rejected, form a kind of internal compass. This compass guides decisions that are difficult to articulate but easy to recognize once they appear on the page or screen.
Generative systems have changed how creative work begins. They can produce dozens of options in an instant, each coherent in its own way. But coherence does not guarantee significance. The model cannot decide which variation supports an idea or introduces a new perspective. It cannot determine when something is too familiar, too safe or simply uninteresting. Those decisions still belong to the human directing the process.
This shift places more weight on judgment than on production. When output is abundant, the ability to choose becomes more important than the ability to generate. A creator must read the results critically and understand why one direction resonates more than another. This requires awareness not just of what looks correct, but of what feels purposeful.
Taste is sometimes mistaken for stylistic preference, but style is only one expression of it. Taste is a form of reasoning. It helps determine which details carry meaning and which ones distract. It influences pacing, tone and emphasis. It shapes the underlying structure of the work rather than the surface.
Generative systems cannot replicate this form of reasoning because it is tied to lived experience. It reflects the contexts we know, the contradictions we’ve encountered and the interpretations we’ve formed over time. These influences cannot be separated from the choices we make as creators.
As tools become more capable, the role of taste becomes easier to overlook. Rapid output can create the impression that the work is nearly finished the moment it appears. But the initial result is only a starting point. It is the evaluation that follows—the act of choosing, refining and sometimes discarding—that defines what the work ultimately becomes.
Taste is not a luxury or a personal flourish. It is the mechanism that turns raw material into something intentional. Without it, abundance becomes noise. With it, abundance becomes an advantage.
Judgment is not as visible as execution, but it carries more weight in the creative process. It ensures that the work reflects a point of view rather than a statistical average. In a landscape where tools can generate almost anything, the ability to decide what is worth keeping is what distinguishes one creator from another.
Good Taste Still Matters in the Age of AI

